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1. Jita 4-4 Station Redesign - in Player Features and Ideas Discussion [original thread]
Onyxa Lundra wrote: Mass is a mass. Volume is volume*
- by Qvar Dar'Zanar - at 2014.12.07 15:30:02
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2. Features already available in other MMOs that EVE doesnt have. - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: #1: Is in account management #2: Is in the NEX store right next to you #3: Would be so terrible bad for EVE, I have nothing else to say /thread Not saying at all that OP is right in what he asks, but afaik only support ca...
- by Qvar Dar'Zanar - at 2014.11.29 17:47:37
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3. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
God's Apples wrote: By t1 ammo we mean the t1 line of crystals. By saying multi or standard we are meaning imperial navy multi and imperial navy standard. Anyone with half a clue understands this. Please don't propagate ignorance. Thanks. ...
- by Qvar Dar'Zanar - at 2014.11.29 17:22:48
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4. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
But why should T1 ammo be comparable to T2? T2 and faction get used up. They have to be better. The main problem I see is conflag and the faction ammos that aren't multifreq. edit: I'm not saying that T1 ammo couldn't use a buff. Only that not ne...
- by Qvar Dar'Zanar - at 2014.11.29 00:16:44
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5. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Skyler Hawk wrote: why are people acting like losing a whole 2% of optimal range on pulses with scorch is something to get worked up about it is 2% if it bothers you that much get a 3% optimal range hardwiring or something, idk It's not ab...
- by Qvar Dar'Zanar - at 2014.11.28 14:26:05
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6. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Nvm
- by Qvar Dar'Zanar - at 2014.11.28 14:15:57
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7. Sticky:[Rhea] Small Beam Lasers - in Player Features and Ideas Discussion [original thread]
Look at all those minnies getting angry at their weapons not being used by all the other empires and their dogs. Suddenly rebalancing is top priority.
- by Qvar Dar'Zanar - at 2014.11.27 23:38:45
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8. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Wow, really? Nobody uses any ammo type other than navy multifreq and Scorch because they suck... So we are going to nerf Scorch. As if being limited to EM wasn't enough of a problem, our damage also has to be nerfed to be equal to those who can ch...
- by Qvar Dar'Zanar - at 2014.11.27 22:48:41
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9. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Orakkus wrote: a.) Is there any developer groups working on Walking In Stations? CCP RedDawn stated recently that while WiS has been shelved, it will be retaken when all this bug-correction and FiS improvement batch is completed.
- by Qvar Dar'Zanar - at 2013.01.14 18:19:00
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10. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Kristoffon Ellecon wrote: God word about faction/pirate cruisers What this man said. Pretty please?
- by Qvar Dar'Zanar - at 2013.01.11 19:55:00
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11. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Okuu Reiuji wrote: Poision Kevin wrote: Why the F*** did you improve damage bonus and remove one gun of harby? Why not reduce bonus and keep 7 guns + 1 utility slot? The one ship from Amarr that's been worth it's penny everytime I've used i...
- by Qvar Dar'Zanar - at 2013.01.09 20:55:00
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12. Confirm box against expensive mistypes - in Player Features and Ideas Discussion [original thread]
Tab? What for?
- by Qvar Dar'Zanar - at 2012.08.30 13:53:00
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13. Confirm box against expensive mistypes - in Player Features and Ideas Discussion [original thread]
I would remove the .01 isks from the game, that would help typing numbers too.
- by Qvar Dar'Zanar - at 2012.08.30 13:06:00
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14. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
I love it.
- by Qvar Dar'Zanar - at 2012.08.01 12:16:00
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15. Wormholes should be more random - in Player Features and Ideas Discussion [original thread]
Have you ever lived in w-space? Just asking.
- by Qvar Dar'Zanar - at 2012.08.01 11:58:00
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16. Exploration lost Station and Planets - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Sentinel zx wrote: Exploration lost Station and Planets in combination with Dust Player for example you explore a lost station or lost Command center (or some archaeological Structures) on a Planet (this will requir...
- by Qvar Dar'Zanar - at 2012.08.01 11:54:00
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17. Exploration lost Station and Planets - in Player Features and Ideas Discussion [original thread]
Sentinel zx wrote: Exploration lost Station and Planets in combination with Dust Player for example you explore a lost station or lost Command center (or some archaeological Structures) on a Planet (this will require a new skill Planet explora...
- by Qvar Dar'Zanar - at 2012.07.31 21:53:00
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18. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: RIFTER: Unchanged bonuses Unchanged Slot layout: 4 H, 3 M, 3 L, 3 turrets, 2 launchers Unchanged fittings: 37 PWG, 125 CPU Defense (shields / armor / hull) : 450 / 400 / 400 Capacitor (amount / recharg...
- by Qvar Dar'Zanar - at 2012.05.15 18:34:00
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